Your browser is no longer supported

For the best possible experience using our website we recommend you upgrade to a newer version or another browser.

Your browser appears to have cookies disabled. For the best experience of this website, please enable cookies in your browser

We'll assume we have your consent to use cookies, for example so you won't need to log in each time you visit our site.
Learn more


What makes a city a good place to live? Integrated transport? Plenty of flashy skyscrapers? Well funded schools? A zoo in every neighbourhood? Tomorrow's launch of computer game SimCity 3000 gives the chance to test ideas without spending millions.

SimCity 3000 is the latest in a line of simulations in which players juggle the tools of urban life to create and run a city. Where trains and roads are built, what kind of power stations are best and what tax rates should be are all down to you.

The computer game's predecessor, SimCity 2000, proved popular with NCE readers four years ago when 900 took part in the HepCity Challenge competition, which ran for six months.

The new game is packed with extra detail and options to make the virtual worlds more absorbing than ever. New aspects include making deals to supply water to neighbouring cities, coping with mountains of rubbish, and more detailed visualisation including the option to recreate real buildings - anything from the Pyramids to the Petronas Towers.

The full story of the game's development will be in NCE on 25 February, including details of how readers can make their mark on the new game through an exclusive competition.

Have your say

You must sign in to make a comment

Please remember that the submission of any material is governed by our Terms and Conditions and by submitting material you confirm your agreement to these Terms and Conditions. Please note comments made online may also be published in the print edition of New Civil Engineer. Links may be included in your comments but HTML is not permitted.